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AHAlan Hughes17/10/2021

I've got an animation that works properly when run (and saved) using the Solidworks graphics window. The animation utilizes Camera3 and that camera shifts a couple of times throughout the animation. Again, that even works correctly saving and using the SolidWorks Screen option; The problem only shows up when using Photo360 to rendering the frames. At roughly the 2 second mark the viewpoint that's rendered shifts away from the camera (similar to a zoom all based on the cameras last position) and renders the entire rest of the animation from that fixed viewpoint.  In addition, if I render the timeframe 1 to 5 seconds the camera shifts at roughly the 3 second mark.  Doesn't matter if I'm saving to an AVI, MPEG, or even a series of JPEGs.  I can get roughly 2 seconds of rendering in from any start point and then the camera jumps.  At this point I stuck rendering then entire animation in 2 second increments then stitching the results together.


I've attached a screen capture showing the MotionManager for the animation and it doesn't show anything happening with regards to the cameras at that point in time.  


Another oddity that might help. If I save the animation (using photo360) but at an EXTREMELY low frame rate (2 frames per seconds) every frame renders correctly. When I increase the framerate to 30 frames per second the above happens (systems ignores the camera after the 2 second mark). Obviously I could slowly increment the frames per second to figure out where the correct / incorrect rendering transition occurs but that doesn't actually get me any closer to finding the root cause. I'd really like to get the 30 frames per second to smooth out the motion.


Any ideas?

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