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PBPatrick B11/07/2024
I am trying to write an add-in that loads a puts a triangular polygon mesh (aka: GraphicsBody) a visual reference in my assembly project (not solid body, just a collection of triangles).
Ideally, I am looking for an API call that does this:
IBody2 body = modeler.CreateBodyFromPolygonMesh(vertices, indices, ...)
(where vertices a vertices (xyz), and indices are offsets to vertices to define the triangles