API: Drawing into the OpenGL Context

File uploaded by Joyce Bossom Employee on Nov 11, 2010Last modified by Joyce Bossom Employee on Nov 2, 2012
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This archive contains two projects that show how to:

  • Recurse into sub-assemblies
  • Navigate between the SolidWorks Xform and the OpenGL transform
  • Manage COM references for arrays of interface pointers
  • Handle lightweight components


This archive contains:

  • An old-style MFC Extension DLL (FaceWorks)
  • A new-style COM DLL (swCOM_OpenGL) that draws into the OpenGL context of the ModelView window
    using BufferSwapNotify. Please see AutoObjects.h, AutoObjects.cpp, and CDocView::OnBufferSwap() for details.


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