Dear all,
R2.11.3 is a major release featuring multiple breakthroughs. Have fun.
Please upgrade your SOLIDWORKS Sell Publisher Addin to 3.2 or above to benefit from the latest enhancements.
Here are the details:
- Enjoy 266 standard SOLIDWORKS materials in the online Design Editor material library.
- Visualize consistently from SOLIDWORKS to the Design Editor, a configurator preview, high-quality static renderings and Augmented Reality (AR).
- Save the effort to recreate SOLIDWORKS materials manually.
- If a SOLIDWORKS model is assigned with these standard materials and then published online, the materials will show up automatically in the Design Editor.
- Notes:
- Only a subset of Fabric, Plastics, Metal, Wood and Rubber materials are added right now.
This addition does not include user-customized SOLIDWORKS materials yet. - SOLIDWORKS material names are prefixed with “SW” under the SOLIDWORKS base material subcategory.
- Optimize geometries for fast loading speed while preserving visualization quality.
- Now the Coarse Resolution can publish smooth geometries in most cases.
- Split controls on the Control Bar in the Layout Editor.
- The Control Bar used to be one unit including all the controls.
- Now users can pick more flexible individual controls to fit your needs, such as Augmented Reality (AR), Ruler, 360 View, Predefined Views, Undo and Redo, and Fullscreen Mode.
- The screen real estate can now be more efficiently utilized per the actual use cases.
- Provide user-friendly layout names for multiple screen sizes.
- Bind shadow lights to vertical camera rotations.
- Previously, shadow lights can only be tied to horizontal rotations.
- Now the settings are divided into horizontal and vertical rotation bindings.
- The visualization on body shadows will look more vibrant, especially in voids, model top or bottom details, and on overlapping geometries.
- Comparison of a cabinet (no light binding v.s. binding vertically)
- Comparison of a handbag (no light binding v.s. binding vertically)
- Fit background images automatically in the Header space in the Layout Editor.
- Previously, background images had to be preprocessed separately to fit into the header space in multiple trials.
- Now it can automatically fit an image, such as a logo, to the header space using the default “Contain” choice. It is respected across multiple layout sizes automatically.
- Users can customize image sizes using the “Custom” choice from the dropdown list.
- Control material icon sizes directly via the user interface.
- Replace the spinner with a progress bar when a 3D viewport is loading.
- Monitor release updates directly in the Design Editor.
- Now the Facebook App and Samsung browsers are supported.
Thanks for sharing