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Quick Access Tools

A new option is added to customize the location of Quick Access Tools in the SOLIDWORKS interface. These tools will appear in the Menu Bar if you upgrade from an existing version of SOLIDWORKS.  For a clean install, these tools will be displayed in the Command Manager. You can always change your preference in Customize dialog. Here is the link to the help page for more information.





Help Menu

The help menu was available from the SOLIDWORKS menus as well as the help icon (next to the minimize button). These two locations have been consolidated. You can now access the menu using the help icon in the upper right corner of the application. The shortcuts to access the menu (Alt+H) and the help page (F1) still works the same. More details on the help page.



How to vote:


Please see this help video for instructions on how to vote.


Important Dates:


  • Idea submission will end on 1/8/2020
  • Voting will begin on 1/9/2020
  • Voting will end on 1/31/2020


Additional Information:


Additionally, if you would like more information on how to search for enhancement ideas and navigate SWYM, please see this instructional help video and this link for more details:


To directly access the community, please navigate to the SOLIDWORKS Top Ten 3DExperience World 2020 Community.

The 3DEXPERIENCE World 2020 SOLIDWORKS Top Ten List is now live!


How to Login and Join the 3DEXPERIENCE World 2020 SOLIDWORKS Top Ten List Community:


Please see this help video on how to access the SOLIDWORKS Top Ten 3DExperience World 2020 Community:



I can’t remember… What is SOLIDWORKS Top Ten?

Every year SOLIDWORKS users have the ability to participate in sharing their best enhancement ideas for SOLIDWORKS. At the end of the submission phase, everyone then votes for their favorite ideas. The enhancement ideas which received the most number of votes are presented at the annual international conference 3DEXPERIENCE WORLD, formally known as SOLIDWORKS World. This year the conference will be held in Nashville, TN, February 9-12th, 2020.


The 3DSwym Platform:

The SOLIDWORKS Top Ten 3DExperience World 2020 Community is now launched on the 3DSwym Platform! To participate, navigate to the SOLIDWORKS Top Ten 3DExperience World 2020 Community.



Login or Register:

If you already have a 3DEXPERIENCE ID you will need to login (note you can also use your customer portal login to access the SOLIDWORKS Top Ten 3DExperience World 2020 Community).

If you don’t have either of these, you will need to click “Create your 3DEXPERIENCE ID” and provide the necessary information to register. Please be on the lookout for an email sent after registering that will ask you to validate your new 3DEXPERIENCE account.


Important Dates:

Idea Submission Open

November 12th through December 27th, 2019

Voting Open

January 6th through January 24th, 2020


February 9th through February 12th, 2020


How to Participate:

Please see the instructional help video pinned to the top of the community which details how to post SOLIDWORKS enhancement ideas, how to tag these ideas and how to search for existing ideas (to avoid creating a duplicate idea).

Attention all SOLIDWORKS users! SOLIDWORKS World 2017 Top Ten Idea submission is open


The SOLIDWORKS World Top Ten List is now open for idea submission and discussion. The SOLIDWORKS World Top Ten List is an opportunity to submit your ideas for enhancements to SOLIDWORKS. Once ideas are submitted, you will be given the opportunity to vote for your favorite ideas. SOLIDWORKS Development considers all ideas.  The Top Ten ideas will be presented at SOLIDWORKS World 2017 in Los Angeles.


Ideas can be viewed and submitted by visiting the SOLIDWORKS World 2017 Top Ten List area of the discussion forum. Click on “Content” just under the Top Ten List banner. You can also click on the categories on the left side to sort by specific areas of SOLIDWORKS (Assemblies, Drawings, Simulation, etc.). When submitting an idea to the forum, please be sure to assign it within the proper category.  This will allow everyone to find your idea by area of interest while voting is open.  Prior to submitting an idea, please review the ideas already posted to make sure that there are no duplicates.  If you find your idea is already present, feel free to follow it so that you can vote for it later.


As always, we encourage friendly and professional comments and discussions to all ideas that may help clarify or better communicate other uses and needs. This potentially assists others when voting and helps us better understand everyone’s needs and ideas too. Submit your enhancement ideas by December 15, 2016.  Voting will begin immediately the next day on December 16, 2016. Whether or not you’re attending SOLIDWORKS World 2017 in Los Angeles, we look forward to seeing your ideas. You also just may see your idea in a future release of SOLIDWORKS!


Important dates:

  • December 15, 2015 is the end for new idea submissions.
  • December 16, 2015 voting on all ideas begins.
  • January 20, 2016 voting ends.

The following is a list of open issues and enhancements requests.


Q4 -2014  New


1) Unread Items  - Indicate unread/read content everywhere when logged in.

   Status: Enhancement - Open.


2) Remember me - Allow users to check to remain logged in.
     Status: Enhancement - Open, reviewing possible solution.


3) When using the "Ask" feature, when you review content the "No, take me back" goes back the page you started on with the search string no longer in the "Ask" window.

Image 15.png

   Status: Enhancement - Open and we are looking at ways to enhance this workflow.

Forums - Edit Profile Errors

Posted by 1-3PL95X Sep 11, 2014

Hi Everyone,

The errors we are experiencing when trying to update a profile will be fixed late Friday evening the 12th.  If you can't wait that long, there is a workaround available:


The current workaround is to always change the value of the "Software Version" profile field when updating your profile. To update your profile, change the desired field(s), along with the value of "Software Version" and click save.  You can then change the "Software Version" field back and hit save.


As mentioned, this should be fixed with an update Friday evening.



Greg Jankowski

Status updates

Posted by Greg Jankowski Employee Aug 11, 2014

One of the items we turned on in the new update was status updates.

This has been confusing as to when, and why to use this feature, so we have disabled it.



If you use your phone and go to, you will see the mobile site.


You can login, view your inbox, activities, and read and reply to discussions.



Greg Jankowski

Forum - Comments

Posted by Greg Jankowski Employee Aug 5, 2014

I closed the poll on the Forum update. Here are the reasons:


1) Polls have limitations when compared to discussions (goes to a flat structure after 100 replies (changing that), and you can't jump to the last reply.)


2) Too many different comments and hard to follow. Create separate discussions here under the General area.
     Note: I would prefix "Forum -" in front of your question so everyone know it's a forum discussion.


3) We can't branch different topics into a new discussions on a poll.


We have made a number of changes based on the feedback so keep them coming.



One of the most popular and useful things about any community is the ability to see what you have read & have not read.


You will now find easier access to the content tab with the discussions selected in every space (just finishing this now).

This will (as long as you are logged in) show you what you have (regular font) and not (bold font) read.


You will find these links in the Quick Links area and below the Recent Content.



We also added this as a call to action on the home page.


To make it easier to get to your Inbox and Activity Streams, we have added the Inbox to the top level navigation.




Both the inbox and activity streams are great ways to easily find what interests you and reply to content and notifications right from the inbox.

When you follow a space, group, post, or discussion, you will be presented with options:



By default there is a Connection Stream and Inbox. You can also setup custom Connection Streams.



The Inbox

The inbox can be to easily read and reply to anything your following, notifications, and direct messages.



  1. Announcements and direct message are accessible from your inbox.
  2. Inbox also supports read and unread items.
  3. You can like or reply right from your inbox.
  4. You get a visual indicator next to your avatar when a new item is in your inbox.



  1. You must follow the item at the content/space/place level.
  2. Not easy to see all the spaces, groups, content, and people from the inbox. Go to the Content, People, and Places tabs and filter by "Following".
    Then you can unfollow any item from there.
  3. Your inbox get busy when you try to follow too many thing in your inbox.



Connection Streams

A connection stream is different. It shows an activity view and it configurable based on spaces/groups, tags, and people.

You can setup multiple connection streams (up to 10).



  1. You can have multiple connection streams.
  2. You can edit and add people, places, and tags right from the edit connection stream area.
  3. You can like or reply right from your connection stream.
  4. Recommended and trending content is shown.
  5. Content is formatted in an activity format (that can be a + for some, and - for others).



  1. Connection Streams do not support read and unread items.
  2. Content is formatted in an activity format (that can be a + for some, and - for others).




If you want to change your email and digest preferences:


1) Go to!input.jspa


2) Then set your email preferences:



If you had followed discussions or blogs in the old version, you will see this connection stream.
If you don't want these old updates, turn this off as well.

Image 1.png

Greg Jankowski

New update is live.

Posted by Greg Jankowski Employee Aug 2, 2014

The update is in place.


Remember to join us for the update Webinar on Tuesday.


SOLIDWORKS Forum update

Tue, Aug 5, 2014 1:00 PM - 2:00 PM CD

To register visit,


The webinar will be recorded and made available with the SOLIDWORKS Forum.

Back in the spring of 2011, on the heels of the successful showing of Dream to Design at SWW2011 in San Antonio, a new initiative was launched to do a next-in-a-series of short films. I’ve always enjoyed using SolidWorks to promote inspirational videos and for a long time I had a script that I was working on to tell the story of a physicist / SolidWorks user who while working late one night, dreams about discovering and inventing the strongest material known to man. The material would come to be known as “Nanovim” and it would be commercialized to the point where it would make the Space Elevator, popularized by Arthur C. Clark's novel "Fountains of Paradise" a reality.

The protagonist inventor would then travel to space on the space elevator to witness the inauguration of the LANSE (Large Array Network Solar Emitter) which would eventually provide clean, limitless power to earth and eliminate hunger, poverty human strife – well you get the picture… After all, it is a dream and our protagonist does wake up eventually.


Supported by Product Marketing, I wrote and revisit the script with the help of Chin-Loo Lam and live action sequences were shot a Cramer Studios in Norwood MA  in the summer of 2011 and post production was that summer and fall. Jay Patternson, a fellow SW Product Definition Specialist at the time was the technical consultant. Because of budgetary constraints that year for SWW, the film was never finished.  I contributed and collaborated with Greg Leuenberger, of Sabertooth productions, who help with the CGI on the first film (Dream to Design) and Paul McCrorey of McCrorey Digital to do the extensive CGI for the film.  Anna Wood of Renderbay provided her render farm to do rendering and Andy Brown also helped out with modeling. We accomplished approximately 75% of the post production. A good number of the space ships and sets were conceptualized in SolidWorks and then finished in Modo and all animation was done in Modo and Adobe After Effects.


I had a lot of fun working on this with Paul and Greg, and some of the work they we did together culminated in some of the most complex models I’ve seen created – especially the space station and solar array.  Here is just a short sample of a sequence. You can view the entire rough cut test of the film here. Many of the scenes are not yet rendered and most of them are unfinished but it gives an idea of where the story goes.


A few fun facts:

  • The protagonist’s workplace, the building shown at dusk at the beginning of the film is actually our Waltham build (just after we moved in.)
  • At 00:25 there is an Easter egg that establishes the time frame of the film, can you spot it?
  • At 00:50 the idea here is in the near future SW designer would be able to do simulation on a molecular level and with a massive amount of cloud computing resources.
  • FOS=1000 I think that says it all…
  • The Word NanoVim comes from the combination of Nano (Micro) and Vim (Latin for Force)
  • At 2:00 the scale model shown with the government officals and our protagonist was designed in SW and then 3D printed by Jeremy Luchini on a Stratasys printer.
  • At 2:52 – The design of the Space Elevator vehicle is such that the cabin is on top while a heat shield is on the bottom (and cargo hold in the mid section) so that in the last part of the trip fast gravity reentry would be possible. Three arms that extend from the vehicle are the conveyors for crawling up the 3 flat-ribbon Nanovim cables.
  • At 3:38 the entire space elevator cabin is CG, created rendered and animated by Paul, with the exception of the actors and the recliners that they were seated in.
  • At 3:50, meteor termination site; the idea, per Clark's Vision is that if a space elevator could work, it would need to be tethered to a counterweight positioned 22,000 miles above the earth. A meteor which is positioned into geosynchronous  orbit would suffice as that anchor but also be a manufacturing site for the raw material “NanoVim” (at 4:08.) So the elevator actually originates from the meteor and is built down to the earth termination site where the Elevator vehicle first departed.
  • At 4:11 – We had to establish that after arriving at the meteor, our protagonist would travel from the meteor to the space station so that he could witness the ignition of the LANSE. This was a fun shot for me since I’m a hugh BSG (Battle Star Galactia) fan and wanted to do a hand-held look from space which is such a signature element of BSG. I spent months figuring out how they (Lightwave guys that did the CGI for BSG) did this effect. What finally worked for me was to shoot live video of a posted note against a wall with my wife’s canon power shot and then use the overlay of that in After Effects to assign “Tracking” to move (shake)the original CGI frames around.
  • At 4:36 - the space station is a very detailed Modo model with >50M polys and hundreds of custom textures. The  hundreds of view portals reveal fully modeled rooms with "Baked-in" textures. There were three different room versions built and then distributed about the hull of the space station. Although there is a lot of detail, much of it is bump map textures to create the intricate look. the design of this station is an updated version of the space station that was created for the "Better Products for the future video" shown at SWW2007.
  • At 4:42 – this was to be our “big reveal” shot where the viewer first discovers the real reason for the protagonist traveling to space: the Large Array Network Solar Emitter. The shot is not rendered but you can get a feel for the massive detail (in stills below) that Paul and I put into the space station and array.
  • At 4:52 – the Array is built in space and is comprised of thousands of motorized mirror/reflectors which focus on a central collecting tower and transfer an energy beam down to an earth-based collector site and converted to electricity.
  • At 6:11 – I wanted to establish the event from an earth based perspective also.  As a passer-by driving at dusk, witnesses the energy beam coming down to earth. This scene is done entirely in After Effects with still image content.
  • At 6:21 – the protagonist back in the real world - the green screen would eventually show that his present day simulation had succeeded and all was well.


Following are some HD stills from the post-production (click on them to enlarge)


before and after of GenMo building.jpg

Live film of our 175 Water building on Waltham campus and with 3D CGI sign added by Mark B.


Future SW simulation screen (0-00-04-02).jpg

The future of SolidWorks Simulation by Mark B.


practice nanovim test composite.jpg

Practical test for Nanovim  live action sequence and CGI added by Greg L.

Scene 14 (00000).jpg

Live action testing equipment closeup of Nanovim practical test with CGI screen added - Cramer and Mark B.

government meeting composite.jpg

Live action sequence of protogonist meeting government officals and Space Elevator scale model - Cramer and Mark B.

ariel view of site3.jpg

Daylight test of ground-based Termination site - no textures - Mark B.

potagonist view.JPG

Lighting test (no textures) to establish size and scale of ground based termination site - Mark B

elevator cabin composite.jpg

Live action sequence of Space Elevator Cabin and with CGI added  - Paul M.

meteor site.jpg

Space Elevator - Meteor Termination Site - Greg L.

nanovim factory composite.jpg

Live action sequence of NanoVim factory and CGI added - Greg L.

Scene 49 - station identifier- (0-00-02-12).jpg

closeup of space station 5 identifier - Mark B.

Scene48a -  eye candy (0-00-04-06).jpg\

Space Station 5 - Mark B.

scene47 - shuttle approaches space dock (0-00-00-18).jpg

Docking sequence of Shuttle with Space Station - Mark B.


Closeup of Space Station 5 before reveal of LANSE - Paul M.


Protagonist arrving at Space Station 5 dock - Mark B.

LANSE reveal.jpg

Reveal of LANSE (Large Array Network Solar Emitter) - Paul M.


Closeup over topside of LANSE - Paul M.


Reactor (bottomside) of LANSE - Paul M.

arrary reactor.jpg

Ignition of LANSE - Paul M.

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